Terrell Glenn, Ananya Ipsita, Caleb Carithers, Kylie Peppler, and Karthik Ramani. 2020. StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ‘20). Association for Computing Machinery, New York, NY, USA, 1–14. DOI: https://doi.org/10.1145/3313831.3376790

Teaser figure from the StoryMakAR Paper that shows how the system works.
Overview of StoryMakAR workflow (from left to right). (a) Users build electro-mechanical devices, program them using our drag-and-drop environment, DeviceMakAR, and control them with our plug-and-play MakAR Board. (b) Users create events for their story with EventMakAR. (c) Finally, using an AR-enabled cell phone, users control the physical devices by using the virtual characters to create Virtual-Physical Interactions.

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